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Drake Draconis
Minmatar Shadow Cadre
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Posted - 2009.06.13 14:21:00 -
[1]
This is a can of worms...
the same question can be asked of someone crossing the path of my 8 1400mm Carbine Howitzers fireing off (freight train sized <laughs>) bullets that go straight through a corp mate and nail a frigate at 80km....
Don't go there man... you'll get flamed to hell and back.
:) ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= Dependable, Honorable, Intelligent, No-nonsense Vote Herschel Yamamoto for CSM! |

Drake Draconis
Minmatar Shadow Cadre
|
Posted - 2009.06.13 17:14:00 -
[2]
Would be a logistical nightmare....
Corpie A and B decide to test out there ships
Corpie A sits off at 80 KM with jump gate between him and B
A fires off a round of his cannons... @ B
C jumps in and gets nailed with 2000 DPS and loses his shuttle...
:) |

Drake Draconis
Minmatar Shadow Cadre
|
Posted - 2009.06.13 17:48:00 -
[3]
Which leads to rampant rage and complaints saying they where unjustly concorded and all that crap.
So yeah... bad idea. ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= Dependable, Honorable, Intelligent, No-nonsense Vote Herschel Yamamoto for CSM! |

Drake Draconis
Minmatar Shadow Cadre
|
Posted - 2009.06.13 18:20:00 -
[4]
Originally by: Herschel Yamamoto
Originally by: De'Veldrin
Originally by: Herschel Yamamoto Too server intensive, too wrecking of current tactics, and not enough payoff. Interesting to consider, but not a good idea.
Of your arguments, I find that number two really doesn't hold any water. Every patch CCP releases (or at least so it seems) invalidates some tactic or another. Good players adapt, bad ones adapt after they've been podded a time or two.
It's a minor point, of course(the lag is the big one), but I'll address it anyways. Basically, PvP in Eve is complex, and there's a lot of things you have to keep track of. Generally, I dislike adding more to that - this is why I oppose joystick control, for example. Needing to spread your fleet out wider in order to avoid friendly fire is an intense annoyance in a game that isn't a flight sim and doesn't want to be, and the sheer volume of random Concordokens that this would produce is also a massively bad thing.
Cant help but say that it would be utterly hilarious.... right up to the point where i get taken out by cross fire. |

Drake Draconis
Minmatar Shadow Cadre
|
Posted - 2009.06.14 04:36:00 -
[5]
Admiral did you read what we said or are you just trolling our responses? |

Drake Draconis
Minmatar Shadow Cadre
|
Posted - 2009.06.18 14:30:00 -
[6]
Look OP... if you had the an opprotunity to turn on your brain this is a good time to do it.
This requires a total rewrite and restructureing of mechanics of the game... this changes so many things that it's just completely out there.
Anyone with a little bit of background in programming knows this.
Compounded by the fact your dealing with an unknown number of ships... that could be "on grid" without warning... and anything else that could come up.... asteroids... stations.. objects...etc.
You are simply not thinking this through... your so blinded by the brilliance of your own rear end that you cant see straight.
This will simply not happen... CCP would sooner scrap the sov. system in 0.0 and rewrite that then do tihs.... and they plan to work on that as it is! |

Drake Draconis
Minmatar Shadow Cadre
|
Posted - 2009.06.18 22:49:00 -
[7]
Edited by: Drake Draconis on 18/06/2009 22:54:37
Originally by: Admiral IceBlock
Quote: You are simply not thinking this through... your so blinded by the brilliance of your own rear end that you cant see straight.
You're an ignorant little fool. Stop posting **** please.
I do not really see how the game mechanism that allows LINE-OF-SIGHT that were used on missiles could not be used on e.g. projectiles. Simply quick way would be to alter projectiles with missile launcher code but with projectile animation, then have the altered projectile act as a missile, but with instant hits; 50,000 m/s.
Oh so I suppose that you expect CCP to snap there fingers and make it so? Are you really that dense to think that programing such a feat would be so easy?
How old are you again? What is it do you do for a living again? |

Drake Draconis
Minmatar Shadow Cadre
|
Posted - 2009.06.18 22:54:00 -
[8]
Originally by: Maxsim Goratiev
Originally by: Fille Balle
Originally by: Admiral IceBlock Stop posting **** please.
Yes. I totally agree. This would fix so many problems with this game.
More seriously though, I think this proposal would make life a lot more interesting, allow for more tactical situations, give miners some more tactical options for escape.
/Supported
I suggesated this before and i was told it would cause too much server lo0ad... People that are talking about logistical nightmare.. Do you have ANY IDEA OF how hard it is to hit something on accident in 3 dimetional space? WE are talking about tens of degrees of in rotation fo your turret, and you will miss target. Hte only way feature would work is if you go begind something on purpose, e.g. hide logistics fleet behind a massive capital, or with a frigate go behind asteroid. Realistically your chase of hitting anything smaller then a moon or a station on accident are next to 0.
Quote: Would be a logistical nightmare.... Corpie A and B decide to test out there ships Corpie A sits off at 80 KM with jump gate between him and B A fires off a round of his cannons... @ B C jumps in and gets nailed with 2000 DPS and loses his shuttle...
now let's see how low is the chanse of this happening. I will not be lazy and will do the math. When you jump in you jump at 15 km from jump gate. 4*15^2*3.12 gives us surface area of about 2.8 billion meters squared. sig radius of a shuttle is 25m, that's cross-sectional area os less then 1962 m^2, we will take sise of projectile as 0 because it is so small there is no poin t of caclutating it. your chanse of hitting a shuttle would be BELOW 0.000007 and that is if you bullet is crossing the a5km radius of stargate at all, and we did not take in account that stargate itself is like 1-3 km is size depending on the model, that would make the chanse even lower.
Which points a very clear problem out... precision is the key factor in such a thing.
Would require far more computing power and far more calculations than normally seen in such a game.
And that data has to be relayed to others... much like a 3D Space First Person Shooter without a floor...
The algorithms alone would be a nightmare... the math you left out... is far more complicated than it looks.
For every object... there are even more factors to add to the table...
Much like calculating the water ripples on a pond with more than one object present. |
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